Starting off with the final painting assignment:
This used line-work from a pan-background layout assignment we did, which I never put up, which included a character walking across it from our walk-run animation, which I also never put up here...
Moving on! Final storyboard assignment used our 4 characters from that big character design project, which I DID put up, and put them into a TV-style storyboard sequence. We had to plan out a 3 sequence story and then choose 1 of those sequences to board. Then we had to observe carefully the ins and outs of TV storyboarding. I'll find out exactly how I did on this project when I pick it up in September, but I did well in the class so I'm guessing I did well with this.
Don't think you've seen the last of the trains! Having this sequence occur on a moving train, and viewed through various camera angles makes the sequence quite special layout-wise. And what do you know, I used part of it for my final layout assignment, which I'll post up if I ever get around to fixing 1 or 2 things with it.
Finally, away from assignments, here's some paintings I've done for my own enjoyment. The first one here I started back in August of 09, most of the work was done then but I finally got around to finishing the thing after class ended. Also, if it looks similar to the image at the top of this blog, that's because the top image is a previous version, one with a more cartoony rendering style. For this painting I wanted a lot more realism:
This next painting had similar motives, improving my realistic-rendering skills. I wanted to try my hands on something complex and metallic, so I choose Samus Aran from Nintendo's Metroid Prime series. I was also inspired by watching some people doing a playthrough of Metroid Prime, I would start replaying the game myself, but I've got loads of art stuff I'm trying to do right now, plus work, plus I probably enjoy painting more than playing anyways. Or rather, painting is a sort of playing for me, sometimes, which I'm sure is a very good thing.
The blue stuff is a crazy radioactive substance called Phazon. Samus is firing her Plasma beam, which is the strongest in the game, and since the sun is made of plasma I figured I'd make the visible innards of the gun resemble the solar surface, whereas in the actual game it looks more like lava. Also at first I didn't want the gun to be firing, but rather show the inside of the barrel glowing. But then I felt the void around the gun needed something more compositionally-speaking, so I went ahead and added a big fancy beam blast.Well this post is more than big enough, as I said I have lots more art stuff in the works, so if all goes well there should be more pictures for you guys and gals to glance at soon!