Thursday, December 17, 2009
Anyways, finally got enough time to grab and upload some of my animations from this semester. I'm not showing the walk and run, cause I hope to fix it up a bit (though that won't happen over the holidays so it will probably have to wait till summer!). What I do have is the finished Weight Lift and Toss, as well as the final animation for this semester, the Expression change, which was produced mostly this week, hence lack of work-in-progress shown here.
Oh, and I've also put up the final version of my "I Can't Sleep" (aka: Magician vs Clownz) leica reel. Music is changed because we weren't allowed any video game music at all. The 'Tetris' theme does not count, since it is a Russian folk song that is well in public domain and Nintendo only holds copyrights over its use in games, not movies. Enjoy!
Weight Lift and Toss:
Saturday, December 12, 2009
This was done in "acryla-gouache", the impossibly wonderful marriage of gouache paint and acrylic paint, so it can go down transparent like gouache but when it dries it's like acrylic in that it doesn't ever lift off again. Used this for all my other paintings (which you haven't seen, working at that) this semester and I'm really starting to like it. I'm feeling almost more comfy with it than with digital, mainly after an experimental painting during class.
Saturday, December 5, 2009
What this project has made me realize is just how much you will be seeing your characters/story when you plan on making an animation of them. Might seem obvious, but actually doing it gives a proper understanding of the experience. Actually I can't even say that, this is a leica reel, it's not a complete animation either! But yeah from character design, to making the rough storyboards, then the good boards, and now the leica, I've seen this clown and his two magician buddies a lot over this past month.
Anyways, sound and music are all compiled, only reason this is not the final leica is because I still have to make the fixes to the images that were suggested. Luckily none of the boards actually needed to be removed, so I was able to work with the old boards for figuring out timing and music.
Sound effects come from all over the internet as well as the deep wells within my computer. I know you'll all recognize the first song, the 'climax' music is from Super Paper Mario, specifically from a similar giant clown battle, which is why it works so well thematically. Enjoy!
And at some point I really ought to put up things from other projects!
Sunday, November 22, 2009
Saturday, November 14, 2009
Saturday, November 7, 2009
Monday, October 19, 2009
So rather nervously I did a shoot of it today at the school and for the most part, it works! Was a very happy moment, felt really blessed to put it precisely. So anyways, here's what was shot, working on again cleanup, but also a few minor fixes and when I shoot the final I'll get it up here eventually, but for now:
Also having fun in sound class. We had a practice assignment where we were given an animation and had to add in sound effects. I've had some previous experience mixing sounds back in the days when I would make my own units for Civilization 3, it was fun then but it's much more fun now especially since I know so much more about how animation and sound work together:
Sound library at the school is fairly good but navigating it can be a little tricky sometimes. I've been growing my own sound library (lots of great samples taken from games) as well so for future films I've got lots of options already. w00t!
Friday, October 16, 2009
I had a lot of fun with the story for this one, at one point I honestly considered using it for a film later but we'll see what goes down over the next few years, likely will get a better idea. Anyways, I used a thick graphite stick, I think of 6B hardness to get the thick lines and put down tones really quick. I think if I had more time I might have actually gone overboard with the shading, it's easy to make unimportant things upstage what is important when you start diving into small details. Well glad this is done, happy with how it turned out, and now I think I need to ban myself from using Easter Island references of any kind for about a year, otherwise I'll probably start drawing Moai even when I'm trying to draw something completely different...
Thursday, October 15, 2009
This is simply a fantastic balance of exaggeration and representation, I can't decide which part I like best, the eyebrows, the chin, nose, hair shape (gracious I need a haircut when it curls this much!) anyways, it's great and I'm totally hyped for the rest of this year's work in the class.
Meantime I have to make a weight lift-and-toss animation over a whole 7 days , because I just finished an admittedly overly-ambitious storyboard assignment, which still needs one tweak and lots of scanning (45-ish panels) before you'll see it up here. Amazingly, the correction required is to add in even MORE Easter Island heads. A painting also got done and hopefully I'll get it back next week, before reading week which for once will actually involve some reading...
Saturday, October 3, 2009
Well it's quite dark and not perfectly aligned, but in essence this is my finished wave-boat-sac-splash animation. I shot it at home, and had to fiddle with the contrast to brighten it up, hence the lower production standard here. I'll get a better version up once I shoot it at the school, might scan it there (cause their scanners have built-in peg bars) for maximum quality, which is becoming quite an issue with this animation mainly because it's got 4 levels plus the background, so really that's 5, and so every speck of blank space that isn't perfectly white gets darkened 5 times, you get the idea. Just pretend you're seeing it through a periscope or something.
Fairly content with the result here, happy with the splash, there's about one frame of the boat that's a little wonky still and the sac moves around a bittoo much before the wave hits, but I'm very happy with the lift and drop after the wave. I felt I was exaggerating the drawings too much in that part at first, but the animation shows it's leaning towards not exaggerated enough. I feel it's close enough to the middle of these extremes to not need fixing, w00t.
Next up in animation is a crossover from character design... well actually the character project is the preparation for the 2nd animation. A character has to pick something up and toss it. Already got the character designed, just have to make the finished model sheet since our animation prof wants to see those for Monday's class. Otherwise I would've had till late Tuesday to complete that, but since for this weekend everyone decided to go nutzorz with the projectz I need to finish it tomorrow. Fun times.
And now, I needz sleep.
Monday, September 28, 2009
If I wanted to fiddle more with these I'd make the sky brighter in the 2 monochromatic ones, which are literally the multi-color painting desaturated, then with a few mouse clicks set so the achromatic lights and darks translate into the lights and darks in monochromatic. No re-painting was done, as I said just trying to quickly visualize, since I need to repaint by hand anyways, why waste time?
I do quite like the multi-color and I'm hoping the final will mostly be an improvement on that. Also after a demo in last weeks class I'm considering switching back to acrylic, only this time using a transparent method. I've always painted super-opaque with acrylic, but transparent-style painting with the layering ability of acrylic (as opposed to gouache which often gets messed up when you paint over it again) is tickling my curiosity...
EDIT: Re-uploaded the monochromatics with new versions where I fiddled with the brightness/contrast setting to get rid of the murkiness.
Friday, September 25, 2009
Most of my fellow animation friends will be putting up their completed versions of this assignment, but since Group D's (my group within the year, D rules!) animation class is on Mondays, we missed the first week due to teh Labour Day, thus our due date is pushed back one week.
So Animation #1 for Year #2 brings us back to our old friend the flour sac. This time he is braving treacherous waters on a floatation device of choice (pirate ship, tea cup, Data etc.) Actually works well in conjunction with my first flour sac animation (recall Easter Island roasting action), he's either sailing towards the island or making his escape from the enraged Moai... As you can see I just got the wave down. There's actually 4 parts to this assignment, the wave, the boat, the flour sac and finally the splashing effects. The boat can be quite simple, pretty much trace a boat drawing and move around each frame appropriately. The sac will need to be fully animated of course, as does the splash, but the splash only occurs over a few frames near the end so that won't be too bad once I get to it. Plus it's really organic (water eh) so I can have some fun with it. I already have the movements for the boat and sac roughed out, should have at least the boat done soon.
And what you don't see in this wave is that half of the basic motion had to be completely reworked, and the texture of the water (foam-ish stuff) needed absolute reworking which involved a boat-load of erasing (see what I did there? yes I know it was awful). But I like it now, and suffice to say I don't really have time to rework the water AGAIN, so this is it.
Tune in next time to hear the punchline for the joke in the subject!
Next post may or may not include aforementioned punchline.
Saturday, September 19, 2009
Thursday, September 17, 2009
Monday, August 24, 2009
cough, well just got my timetable for the 1st semester of the 2nd year, so things will be getting busy again around here in a few weeks. Hoping to put a little something up here I've been working at all summer before then though. Till then, Ill try and keep the cobwebs clear!
Thursday, April 23, 2009
This is it! Final animation of Year 1!
Which is of course the famous Flour sac animation, I'm pretty sure we have more flour sac assignments in year 2. Anyways, my object was an Easter Island statue. Naturally I had it shoot laser beams (and cannons as it were). I mean how would you feel if your pillow jumped in and woke you up from a one thousand year slumber? Hmm?
Anyways we had 12 seconds to do perform two jumps and some sort of interaction with the object of choice, besides that we had free reign. I actually went a half second over 12, but the part that's after the 12 second mark isn't 100% necessary, but I sure like it!
Yes, he taunts the statue after the first shot by waving his butt at it, bad idea buddy, bad idea.
So even though, like just about every other project I had to stay up till 4am on the last day to get it done, still happy with the results and it would be difficult to fix the issues that are there while keeping within the 12 second timeframe. This is of course because the only real issues are with the timing, the jumps come down maybe one frame too fast and a little more time for the transitions from action to action would help guide your eyes to the right places at the right time. But hey, we still get to see a flour sac get roasted by an elder statue of death, and that's all that matters right?
Wednesday, April 22, 2009
Monday, April 20, 2009
My computer is less than a meter to the left of this desk, I can stand behind this setup with the keyboard on this desk or my chair, so I can hit the enter (capture) button, then just reach over, switch to the next drawing, capture, rinse and repeat.The lightbox is on when shooting to provide consistent and strong lighting, which is a problem with the stations at the school, they;re by the windows so the lighting condition can change while shooting. I have a line penciled on the wall showing where to tape the peg bar. Might just buy a 2nd peg bar and keep it taped there all the time.
Tuesday, April 14, 2009
Monday, April 6, 2009
Anyways, working on our last major painting assignement. We have to paint a room interior based on a description given in a selection of book excerpts which we were provided. I chose the Jekyll and Hyde excerpt, but that's actually not the painting you'll be seeing in this post...
Cause the other part of the assignment was to find an artist whose style we wanted to emulate in some way and make a copy painting of one of their works. I really didn't have any specific artist in mind, to be honest I wouldn't be able to pin down one specific artist who drives me, but I certainly know a piece I want to emulate when I see one.
But again, I also need to find something that first off, wasn't going to be impossibly hard and secondly had close-to the same mood as the interior painting, which will be of Jekyll/Hyde's gloomy laboratory.
So I browsed around and found a piece I liked by Lou Romano, who works for Pixar, doing the voice of Alfredo in Ratatouille and is apparently the Art director for the upcoming 'Up!' (ignore the pun, it was unavoidable). I got the image from his blog here: http://louromano.blogspot.com/2007_08_01_archive.html
I used only gouache, he used acrylic and gouache. His was 11 3/4" x 23" in size where as mine is 5 3/4" x 11". Just FYI.
Next post will (hopefully) be my finished interior.