SOooo that was crazy. Most of us were pulling all-nighters, some had several all-nighters in a row. But that's all behind us now, well until next semester. Or until immediately after Christmas, because we have to get working on our demo reels to get internships this summer...
While I'm working on that, here's what was put together this semester! First up is the Action Analysis project:
Well I didn't pull any all nighters for this, but got pretty close. Anyways the shadows were done last so they need lots of fixing, which is why I made them very faint so they wouldn't stand out too much. Also if I do get around to fixing this up there's lots of line wobbling that can be fixed. But overall, I mean it is 'done' and worse stuff has been put on television, even on the big screen!
Next up is the 3D animation project, 'A Thinking Character'
So I had a LOT of fun with this, and I feel there's still a million things I could play around with. Pretty much this and the 3D walk before it (might get that up, might not) taught me that I love 3D animating. I feel so much more in control and not having to worry about re-drawing the structure perfectly for every frame for me means I can focus on how the volume is moving and why. I'll always do rough paper tests of the poses before I jump into the 3D, but it's in 3D where I really feel I can start creating a unique motion.
And finally the last stop motion project, the puppet walk:
This turned out better than I expected. I didn't really do a final playthrough before handing it in (we only have 1 class to complete each test in the stop motion course), but I've discovered this semester that as long as I'm constantly flipping the frames while animating, checking to see that each one relates to the frames around it, I can trust the end product to move convincingly.
So the ending of the walk is a bit abrupt, I think even just one more frame would have fixed that, but I'm really happy with the smoothness of the walk. Again, no big plans for stop motion, but given the positive experience this semester I'll probably dabble with it somewhere.
For now, I'm working on that demo reel. The plan is to make, rig and animate one model, do one other model, and make one or two other animations using pre-made rigs off the interwebz. I've got a good start on one model and a rough on the other. Aside from that, I feel I can drop in this stop-mo walk, and maybe if I fix a few things in the Action Analysis I can put that in too. I'll put in the 3D animation I got here, but only if I can't make something new in time. I mean I love the animation, but just about every other animator from Sheridan has used that rig so I'd prefer to stand out.