Well it's quite dark and not perfectly aligned, but in essence this is my finished wave-boat-sac-splash animation. I shot it at home, and had to fiddle with the contrast to brighten it up, hence the lower production standard here. I'll get a better version up once I shoot it at the school, might scan it there (cause their scanners have built-in peg bars) for maximum quality, which is becoming quite an issue with this animation mainly because it's got 4 levels plus the background, so really that's 5, and so every speck of blank space that isn't perfectly white gets darkened 5 times, you get the idea. Just pretend you're seeing it through a periscope or something.
Fairly content with the result here, happy with the splash, there's about one frame of the boat that's a little wonky still and the sac moves around a bittoo much before the wave hits, but I'm very happy with the lift and drop after the wave. I felt I was exaggerating the drawings too much in that part at first, but the animation shows it's leaning towards not exaggerated enough. I feel it's close enough to the middle of these extremes to not need fixing, w00t.
Next up in animation is a crossover from character design... well actually the character project is the preparation for the 2nd animation. A character has to pick something up and toss it. Already got the character designed, just have to make the finished model sheet since our animation prof wants to see those for Monday's class. Otherwise I would've had till late Tuesday to complete that, but since for this weekend everyone decided to go nutzorz with the projectz I need to finish it tomorrow. Fun times.
And now, I needz sleep.