So we had a project for our 3D class where we needed to render out a scene with a rigged character, a prop, a background with some depth (for later compositing), and 100 frames of animation. Conveniently, my scene 2 for my film fits all those requirements, so I put together this rough version of the scene:
The finished scene will have dialogue/lip sync, some heat ripples (in addition to the current light rippling), and that run is a bit frantic, so I might slow it down.
In other news, felt like for some reason sharing the face-rig setup I have for Mantel, mostly cause, with the control-surfaces showing, he looks rather Mickey-esque :)
Now back to riggin' with me.
Tuesday, December 6, 2011
Saturday, December 3, 2011
Heartburn in December
Well it's been a very busy couple of months! I put this animatic together 2 weeks ago:
There's a few changes to the shots that are needed, but for now I am rigging. Mantel's rig is done, and his textures are almost done as well. Everyone else is still sitting at geometry done, except the city Acheron, some details on the airship Ecclesia and the volcanic landscapes. Here's some renders:
I really need to catch up on the geometry and textures before Christmas break. I'll have the rigs done by Friday, so I'll be able to put up some vids of the characters moving around then. And no, I am not suffering from indigestion.
There's a few changes to the shots that are needed, but for now I am rigging. Mantel's rig is done, and his textures are almost done as well. Everyone else is still sitting at geometry done, except the city Acheron, some details on the airship Ecclesia and the volcanic landscapes. Here's some renders:
I really need to catch up on the geometry and textures before Christmas break. I'll have the rigs done by Friday, so I'll be able to put up some vids of the characters moving around then. And no, I am not suffering from indigestion.
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